Struct rust_3d::Norm3D
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pub struct Norm3D { /* fields omitted */ }
Norm3D, a normalized vector within 3D space
Trait Implementations
impl Debug for Norm3D
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl PartialEq for Norm3D
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fn eq(&self, __arg_0: &Norm3D) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Norm3D) -> bool
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This method tests for !=
.
impl PartialOrd for Norm3D
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fn partial_cmp(&self, __arg_0: &Norm3D) -> Option<Ordering>
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This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Norm3D) -> bool
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This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Norm3D) -> bool
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This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Norm3D) -> bool
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This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Norm3D) -> bool
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This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Clone for Norm3D
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fn clone(&self) -> Norm3D
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Eq for Norm3D
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impl Ord for Norm3D
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fn cmp(&self, other: &Self) -> Ordering
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This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
1.21.0[src]
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
1.21.0[src]
Compares and returns the minimum of two values. Read more
impl Hash for Norm3D
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fn hash<H: Hasher>(&self, state: &mut H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Mul<f64> for Norm3D
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type Output = Point3D
The resulting type after applying the *
operator.
fn mul(self, other: f64) -> Point3D
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Performs the *
operation.
impl IsND for Norm3D
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fn n_dimensions() -> usize
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Should return the number of dimensions. E.g. 2 for points in 2D space, 3 for points in 3D space etc.
fn get_position(&self, dimension: usize) -> Result<f64>
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Should return the value of a given dimensions. E.g. for 2D position with x = 4.3, y = 1.8 the result for dimension = 1 should be 1.8
impl Is3D for Norm3D
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fn x(&self) -> f64
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Should return the x-coordinate
fn y(&self) -> f64
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Should return the y-coordinate
fn z(&self) -> f64
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Should return the z-coordinate
fn pos(&self) -> (f64, f64, f64)
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Returns the Position as x,y,z tuple
fn dot(&self, other: &Is3D) -> f64
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Calculates the dot product with another Is3D
fn abs(&self) -> NonNegative
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The absolute / length of this position
fn rad_to(&self, other: &Is3D) -> Rad
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Calculates the angle to the other Is3D in radians
fn to_str(&self) -> String
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Transforms the position in a "x y z" string. E.g. "3.72 5.99 1.01"
impl IsNormalized3D for Norm3D
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fn new<P>(p: P) -> Result<Self> where
P: Is3D,
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P: Is3D,
fn norm_x() -> Self
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Should return a new normalized object which only points in the x-Direction
fn norm_y() -> Self
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Should return a new normalized object which only points in the y-Direction
fn norm_z() -> Self
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Should return a new normalized object which only points in the z-Direction