Struct rust_3d::Point3D
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pub struct Point3D { pub x: f64, pub y: f64, pub z: f64, }
Point3D, a point / position within 3D space
Fields
x: f64
y: f64
z: f64
Trait Implementations
impl Default for Point3D
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impl Debug for Point3D
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impl PartialEq for Point3D
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fn eq(&self, __arg_0: &Point3D) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Point3D) -> bool
This method tests for !=
.
impl PartialOrd for Point3D
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fn partial_cmp(&self, __arg_0: &Point3D) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Point3D) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Point3D) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Point3D) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Point3D) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Clone for Point3D
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fn clone(&self) -> Point3D
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Eq for Point3D
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impl Ord for Point3D
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fn cmp(&self, other: &Self) -> Ordering
This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
ord_max_min
)Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
ord_max_min
)Compares and returns the minimum of two values. Read more
impl Hash for Point3D
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fn hash<H: Hasher>(&self, state: &mut H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<P> Add<P> for Point3D where
P: Is3D,
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P: Is3D,
type Output = Point3D
The resulting type after applying the +
operator
fn add(self, other: P) -> Point3D
The method for the +
operator
impl<P> Sub<P> for Point3D where
P: Is3D,
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P: Is3D,
type Output = Point3D
The resulting type after applying the -
operator
fn sub(self, other: P) -> Point3D
The method for the -
operator
impl Mul<f64> for Point3D
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type Output = Point3D
The resulting type after applying the *
operator
fn mul(self, other: f64) -> Point3D
The method for the *
operator
impl IsMovable3D for Point3D
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impl IsND for Point3D
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fn n_dimensions() -> usize
Should return the number of dimensions. E.g. 2 for points in 2D space, 3 for points in 3D space etc.
fn get_position(&self, dimension: usize) -> Result<f64>
Should return the value of a given dimensions. E.g. for 2D position with x = 4.3, y = 1.8 the result for dimension = 1 should be 1.8
impl Is3D for Point3D
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fn x(&self) -> f64
Should return the x-coordinate
fn y(&self) -> f64
Should return the y-coordinate
fn z(&self) -> f64
Should return the z-coordinate
fn pos(&self) -> (f64, f64, f64)
Returns the Position as x,y,z tuple
fn dot(&self, other: &Is3D) -> f64
Calculates the dot product with another Is3D
fn abs(&self) -> NonNegative
The absolute / length of this position
fn rad_to(&self, other: &Is3D) -> Rad
Calculates the angle to the other Is3D in radians
fn to_str(&self) -> String
Transforms the position in a "x y z" string. E.g. "3.72 5.99 1.01"
impl IsBuildableND for Point3D
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fn new_nd(coords: &Vec<f64>) -> Result<Box<Self>>
Should build an object from the correct number of coordinates
fn from_nd<P>(&mut self, other: P) -> Result<()> where
P: IsBuildableND,
P: IsBuildableND,
Should use the coordinates of another as its own
impl IsBuildable3D for Point3D
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fn new(x: f64, y: f64, z: f64) -> Box<Self>
Should build an object from x, y and z coordinates
fn from<P>(&mut self, other: P) where
P: Is3D,
P: Is3D,
Should use the coordinates of another as its own
fn multiply_m(&self, m: &Matrix4) -> Box<Self>
Applies a matrix to this
fn normalized(&self) -> Result<Box<Self>>
Returns this with normalized values
fn parse(text: String) -> Result<Box<Self>>
Creates this from a "x y z" string. E.g. "32.2 14.7 1.90"
impl IsEditableND for Point3D
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fn set_position(&mut self, dimension: usize, val: f64) -> Result<()>
Should set the coordinate / position at dimension to val
impl IsEditable3D for Point3D
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fn set_x(&mut self, val: f64)
Should set the position in x
fn set_y(&mut self, val: f64)
Should set the position in y
fn set_z(&mut self, val: f64)
Should set the position in z
fn set_pos(&mut self, x: f64, y: f64, z: f64)
Sets the position from a x, y and z values
fn add<P>(&mut self, other: &P) where
P: Is3D,
P: Is3D,
Adds the coordinates of other onto this. x = x + other.x ...
fn substract<P>(&mut self, other: &P) where
P: Is3D,
P: Is3D,
Substracts the coordinates of other from this. x = x - other.x ...
fn scale(&mut self, val: f64)
Scales the coordinates by applying a factor to all of them
impl IsTransFormableTo2D for Point3D
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fn transform_to_2d<P>(&self) -> P where
P: IsBuildable2D,
P: IsBuildable2D,
Should create representation of self within the 2D space