Struct rust_3d::filters::combinators::FilterAllRandomAccessible
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pub struct FilterAllRandomAccessible<RA, T> where
RA: IsRandomAccessible<T>, { pub filters: Vec<Box<IsFilterRandomAccessible<RA, T>>>, }
FilterAllRandomAccessible, a filter to chain multiple IsFilterRandomAccessible with the and condition => must pass all filters to pass this filter
Fields
filters: Vec<Box<IsFilterRandomAccessible<RA, T>>>
Trait Implementations
impl<RA: Default, T: Default> Default for FilterAllRandomAccessible<RA, T> where
RA: IsRandomAccessible<T>,
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RA: IsRandomAccessible<T>,
fn default() -> FilterAllRandomAccessible<RA, T>
Returns the "default value" for a type. Read more
impl<RA, T> IsFilterRandomAccessible<RA, T> for FilterAllRandomAccessible<RA, T> where
RA: IsRandomAccessible<T>,
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RA: IsRandomAccessible<T>,