Struct rust_3d::filters::combinators::FilterAll [] [src]

pub struct FilterAll<T> {
    pub filters: Vec<Box<IsFilter<T>>>,
    // some fields omitted
}

FilterAll, a filter to chain multiple filters with the and condition => must pass all filters to pass this filter

Fields

Methods

impl<T> FilterAll<T>
[src]

Creates a new FilterAll

Trait Implementations

impl<T> IsFilter<T> for FilterAll<T>
[src]

Should return true if a it passes the filter, otherwise false