Struct rust_3d::Plane3D
[−]
[src]
pub struct Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D, {
pub origin: P,
pub u: N,
pub v: N,
}
Plane3D, a plane within 3D space
Fields
origin: P
u: N
v: N
Trait Implementations
impl<P: Debug, N: Debug> Debug for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
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P: Is3D,
N: IsNormalized3D,
impl<P: PartialEq, N: PartialEq> PartialEq for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
[src]
P: Is3D,
N: IsNormalized3D,
fn eq(&self, __arg_0: &Plane3D<P, N>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Plane3D<P, N>) -> bool
This method tests for !=
.
impl<P: PartialOrd, N: PartialOrd> PartialOrd for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
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P: Is3D,
N: IsNormalized3D,
fn partial_cmp(&self, __arg_0: &Plane3D<P, N>) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Plane3D<P, N>) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Plane3D<P, N>) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Plane3D<P, N>) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Plane3D<P, N>) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl<P: Ord, N: Ord> Ord for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
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P: Is3D,
N: IsNormalized3D,
fn cmp(&self, __arg_0: &Plane3D<P, N>) -> Ordering
This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
ord_max_min
)Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
ord_max_min
)Compares and returns the minimum of two values. Read more
impl<P: Eq, N: Eq> Eq for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
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P: Is3D,
N: IsNormalized3D,
impl<P: Clone, N: Clone> Clone for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
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P: Is3D,
N: IsNormalized3D,
fn clone(&self) -> Plane3D<P, N>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<P: Hash, N: Hash> Hash for Plane3D<P, N> where
P: Is3D,
N: IsNormalized3D,
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P: Is3D,
N: IsNormalized3D,
fn hash<__HPN: Hasher>(&self, __arg_0: &mut __HPN)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<P, N> Default for Plane3D<P, N> where
P: Is3D + Default,
N: IsNormalized3D,
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P: Is3D + Default,
N: IsNormalized3D,
impl<P, N> IsPlane3D<P, N> for Plane3D<P, N> where
P: IsBuildable3D + Clone,
N: IsNormalized3D + Clone,
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P: IsBuildable3D + Clone,
N: IsNormalized3D + Clone,