#[repr(C)]pub struct aiAnimation {
pub mName: aiString,
pub mDuration: f64,
pub mTicksPerSecond: f64,
pub mNumChannels: c_uint,
pub mChannels: *mut *mut aiNodeAnim,
pub mNumMeshChannels: c_uint,
pub mMeshChannels: *mut *mut aiMeshAnim,
pub mNumMorphMeshChannels: c_uint,
pub mMorphMeshChannels: *mut *mut aiMeshMorphAnim,
}Fields§
§mName: aiString§mDuration: f64§mTicksPerSecond: f64§mNumChannels: c_uint§mChannels: *mut *mut aiNodeAnim§mNumMeshChannels: c_uint§mMeshChannels: *mut *mut aiMeshAnim§mNumMorphMeshChannels: c_uint§mMorphMeshChannels: *mut *mut aiMeshMorphAnimTrait Implementations§
Source§impl Clone for aiAnimation
impl Clone for aiAnimation
Source§fn clone(&self) -> aiAnimation
fn clone(&self) -> aiAnimation
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for aiAnimation
Source§impl Debug for aiAnimation
impl Debug for aiAnimation
Source§impl PartialEq for aiAnimation
impl PartialEq for aiAnimation
Source§fn eq(&self, other: &aiAnimation) -> bool
fn eq(&self, other: &aiAnimation) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for aiAnimation
Auto Trait Implementations§
impl !Send for aiAnimation
impl !Sync for aiAnimation
impl Freeze for aiAnimation
impl RefUnwindSafe for aiAnimation
impl Unpin for aiAnimation
impl UnsafeUnpin for aiAnimation
impl UnwindSafe for aiAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more