Struct rusoto_gamelift::CreateScriptInput
source · [−]pub struct CreateScriptInput {
pub name: Option<String>,
pub storage_location: Option<S3Location>,
pub tags: Option<Vec<Tag>>,
pub version: Option<String>,
pub zip_file: Option<Bytes>,
}
Fields
name: Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.
storage_location: Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.
zip_file: Option<Bytes>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Trait Implementations
sourceimpl Clone for CreateScriptInput
impl Clone for CreateScriptInput
sourcefn clone(&self) -> CreateScriptInput
fn clone(&self) -> CreateScriptInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreateScriptInput
impl Debug for CreateScriptInput
sourceimpl Default for CreateScriptInput
impl Default for CreateScriptInput
sourcefn default() -> CreateScriptInput
fn default() -> CreateScriptInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<CreateScriptInput> for CreateScriptInput
impl PartialEq<CreateScriptInput> for CreateScriptInput
sourcefn eq(&self, other: &CreateScriptInput) -> bool
fn eq(&self, other: &CreateScriptInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreateScriptInput) -> bool
fn ne(&self, other: &CreateScriptInput) -> bool
This method tests for !=
.
sourceimpl Serialize for CreateScriptInput
impl Serialize for CreateScriptInput
impl StructuralPartialEq for CreateScriptInput
Auto Trait Implementations
impl RefUnwindSafe for CreateScriptInput
impl Send for CreateScriptInput
impl Sync for CreateScriptInput
impl Unpin for CreateScriptInput
impl UnwindSafe for CreateScriptInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more