[][src]Struct rusoto_gamelift::UpdateGameServerInput

pub struct UpdateGameServerInput {
    pub custom_sort_key: Option<String>,
    pub game_server_data: Option<String>,
    pub game_server_group_name: String,
    pub game_server_id: String,
    pub health_check: Option<String>,
    pub utilization_status: Option<String>,
}

Fields

custom_sort_key: Option<String>

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

game_server_data: Option<String>

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using DescribeGameServer or ClaimGameServer.

game_server_group_name: String

An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

game_server_id: String

The identifier for the game server to be updated.

health_check: Option<String>

Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.

utilization_status: Option<String>

Indicates whether the game server is available or is currently hosting gameplay.

Trait Implementations

impl Clone for UpdateGameServerInput[src]

impl Debug for UpdateGameServerInput[src]

impl Default for UpdateGameServerInput[src]

impl PartialEq<UpdateGameServerInput> for UpdateGameServerInput[src]

impl Serialize for UpdateGameServerInput[src]

impl StructuralPartialEq for UpdateGameServerInput[src]

Auto Trait Implementations

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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