Struct rusoto_gamelift::UpdateGameServerInput
source · [−]pub struct UpdateGameServerInput {
pub game_server_data: Option<String>,
pub game_server_group_name: String,
pub game_server_id: String,
pub health_check: Option<String>,
pub utilization_status: Option<String>,
}
Fields
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
game_server_group_name: String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
game_server_id: String
A custom string that uniquely identifies the game server to update.
health_check: Option<String>
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
utilization_status: Option<String>
Indicates whether the game server is available or is currently hosting gameplay.
Trait Implementations
sourceimpl Clone for UpdateGameServerInput
impl Clone for UpdateGameServerInput
sourcefn clone(&self) -> UpdateGameServerInput
fn clone(&self) -> UpdateGameServerInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for UpdateGameServerInput
impl Debug for UpdateGameServerInput
sourceimpl Default for UpdateGameServerInput
impl Default for UpdateGameServerInput
sourcefn default() -> UpdateGameServerInput
fn default() -> UpdateGameServerInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<UpdateGameServerInput> for UpdateGameServerInput
impl PartialEq<UpdateGameServerInput> for UpdateGameServerInput
sourcefn eq(&self, other: &UpdateGameServerInput) -> bool
fn eq(&self, other: &UpdateGameServerInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &UpdateGameServerInput) -> bool
fn ne(&self, other: &UpdateGameServerInput) -> bool
This method tests for !=
.
sourceimpl Serialize for UpdateGameServerInput
impl Serialize for UpdateGameServerInput
impl StructuralPartialEq for UpdateGameServerInput
Auto Trait Implementations
impl RefUnwindSafe for UpdateGameServerInput
impl Send for UpdateGameServerInput
impl Sync for UpdateGameServerInput
impl Unpin for UpdateGameServerInput
impl UnwindSafe for UpdateGameServerInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more