[−][src]Struct rusoto_gamelift::ClaimGameServerInput
Fields
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.
game_server_group_name: String
An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.
game_server_id: Option<String>
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
Trait Implementations
impl Clone for ClaimGameServerInput
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fn clone(&self) -> ClaimGameServerInput
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fn clone_from(&mut self, source: &Self)
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impl Debug for ClaimGameServerInput
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impl Default for ClaimGameServerInput
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fn default() -> ClaimGameServerInput
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impl PartialEq<ClaimGameServerInput> for ClaimGameServerInput
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fn eq(&self, other: &ClaimGameServerInput) -> bool
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fn ne(&self, other: &ClaimGameServerInput) -> bool
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impl Serialize for ClaimGameServerInput
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for ClaimGameServerInput
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Auto Trait Implementations
impl RefUnwindSafe for ClaimGameServerInput
impl Send for ClaimGameServerInput
impl Sync for ClaimGameServerInput
impl Unpin for ClaimGameServerInput
impl UnwindSafe for ClaimGameServerInput
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Sealed<T> for T where
T: ?Sized,
T: ?Sized,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,