Struct rusoto_gamelift::ClaimGameServerInput
source · [−]pub struct ClaimGameServerInput {
pub game_server_data: Option<String>,
pub game_server_group_name: String,
pub game_server_id: Option<String>,
}
Fields
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
game_server_group_name: String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.
game_server_id: Option<String>
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
Trait Implementations
sourceimpl Clone for ClaimGameServerInput
impl Clone for ClaimGameServerInput
sourcefn clone(&self) -> ClaimGameServerInput
fn clone(&self) -> ClaimGameServerInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ClaimGameServerInput
impl Debug for ClaimGameServerInput
sourceimpl Default for ClaimGameServerInput
impl Default for ClaimGameServerInput
sourcefn default() -> ClaimGameServerInput
fn default() -> ClaimGameServerInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<ClaimGameServerInput> for ClaimGameServerInput
impl PartialEq<ClaimGameServerInput> for ClaimGameServerInput
sourcefn eq(&self, other: &ClaimGameServerInput) -> bool
fn eq(&self, other: &ClaimGameServerInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &ClaimGameServerInput) -> bool
fn ne(&self, other: &ClaimGameServerInput) -> bool
This method tests for !=
.
sourceimpl Serialize for ClaimGameServerInput
impl Serialize for ClaimGameServerInput
impl StructuralPartialEq for ClaimGameServerInput
Auto Trait Implementations
impl RefUnwindSafe for ClaimGameServerInput
impl Send for ClaimGameServerInput
impl Sync for ClaimGameServerInput
impl Unpin for ClaimGameServerInput
impl UnwindSafe for ClaimGameServerInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more