[][src]Struct rusoto_gamelift::Instance

pub struct Instance {
    pub creation_time: Option<f64>,
    pub fleet_id: Option<String>,
    pub instance_id: Option<String>,
    pub ip_address: Option<String>,
    pub operating_system: Option<String>,
    pub status: Option<String>,
    pub type_: Option<String>,

Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet may contain zero or more instances.


creation_time: Option<f64>

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

fleet_id: Option<String>

Unique identifier for a fleet that the instance is in.

instance_id: Option<String>

Unique identifier for an instance.

ip_address: Option<String>

IP address assigned to the instance.

operating_system: Option<String>

Operating system that is running on this instance.

status: Option<String>

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

type_: Option<String>

EC2 instance type that defines the computing resources of this instance.

Trait Implementations

impl PartialEq<Instance> for Instance[src]

impl Default for Instance[src]

impl Clone for Instance[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for Instance[src]

impl<'de> Deserialize<'de> for Instance[src]

Auto Trait Implementations

impl Send for Instance

impl Sync for Instance

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized

impl<T> BorrowMut for T where
    T: ?Sized

impl<T, U> TryInto for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self