Struct rusoto_gamelift::Instance
source · [−]pub struct Instance {
pub creation_time: Option<f64>,
pub dns_name: Option<String>,
pub fleet_arn: Option<String>,
pub fleet_id: Option<String>,
pub instance_id: Option<String>,
pub ip_address: Option<String>,
pub location: Option<String>,
pub operating_system: Option<String>,
pub status: Option<String>,
pub type_: Option<String>,
}
Expand description
Represents an EC2 instance of virtual computing resources that hosts one or more game servers. In GameLift, a fleet can contain zero or more instances.
Related actions
Fields
creation_time: Option<f64>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
dns_name: Option<String>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
fleet_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
fleet_id: Option<String>
A unique identifier for the fleet that the instance is in.
instance_id: Option<String>
A unique identifier for the instance.
ip_address: Option<String>
IP address that is assigned to the instance.
location: Option<String>
The fleet location of the instance, expressed as an AWS Region code, such as us-west-2
.
operating_system: Option<String>
Operating system that is running on this instance.
status: Option<String>
Current status of the instance. Possible statuses include the following:
-
PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
-
ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
-
TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
type_: Option<String>
EC2 instance type that defines the computing resources of this instance.
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Instance
impl<'de> Deserialize<'de> for Instance
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Instance
Auto Trait Implementations
impl RefUnwindSafe for Instance
impl Send for Instance
impl Sync for Instance
impl Unpin for Instance
impl UnwindSafe for Instance
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more