[][src]Struct rusoto_gamelift::DesiredPlayerSession

pub struct DesiredPlayerSession {
    pub player_data: Option<String>,
    pub player_id: Option<String>,

Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.


player_data: Option<String>

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

player_id: Option<String>

Unique identifier for a player to associate with the player session.

Trait Implementations

impl PartialEq<DesiredPlayerSession> for DesiredPlayerSession[src]

impl Default for DesiredPlayerSession[src]

impl Clone for DesiredPlayerSession[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for DesiredPlayerSession[src]

impl Serialize for DesiredPlayerSession[src]

Auto Trait Implementations

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impl<T> ToOwned for T where
    T: Clone

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impl<T> From for T[src]

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The type returned in the event of a conversion error.

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