Struct rusoto_gamelift::DesiredPlayerSession
source · [−]Expand description
Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.
Fields
player_data: Option<String>
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
player_id: Option<String>
A unique identifier for a player to associate with the player session.
Trait Implementations
sourceimpl Clone for DesiredPlayerSession
impl Clone for DesiredPlayerSession
sourcefn clone(&self) -> DesiredPlayerSession
fn clone(&self) -> DesiredPlayerSession
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for DesiredPlayerSession
impl Debug for DesiredPlayerSession
sourceimpl Default for DesiredPlayerSession
impl Default for DesiredPlayerSession
sourcefn default() -> DesiredPlayerSession
fn default() -> DesiredPlayerSession
Returns the “default value” for a type. Read more
sourceimpl PartialEq<DesiredPlayerSession> for DesiredPlayerSession
impl PartialEq<DesiredPlayerSession> for DesiredPlayerSession
sourcefn eq(&self, other: &DesiredPlayerSession) -> bool
fn eq(&self, other: &DesiredPlayerSession) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DesiredPlayerSession) -> bool
fn ne(&self, other: &DesiredPlayerSession) -> bool
This method tests for !=
.
sourceimpl Serialize for DesiredPlayerSession
impl Serialize for DesiredPlayerSession
impl StructuralPartialEq for DesiredPlayerSession
Auto Trait Implementations
impl RefUnwindSafe for DesiredPlayerSession
impl Send for DesiredPlayerSession
impl Sync for DesiredPlayerSession
impl Unpin for DesiredPlayerSession
impl UnwindSafe for DesiredPlayerSession
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more