[][src]Struct rusoto_gamelift::AttributeValue

pub struct AttributeValue {
    pub n: Option<f64>,
    pub s: Option<String>,
    pub sdm: Option<HashMap<String, f64>>,
    pub sl: Option<Vec<String>>,

Values for use in Player attribute key:value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array or data map. Each AttributeValue object can use only one of the available properties.


n: Option<f64>

For number values, expressed as double.

s: Option<String>

For single string values. Maximum string length is 100 characters.

sdm: Option<HashMap<String, f64>>

For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.

sl: Option<Vec<String>>

For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.

Trait Implementations

impl PartialEq<AttributeValue> for AttributeValue[src]

impl Default for AttributeValue[src]

impl Clone for AttributeValue[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for AttributeValue[src]

impl<'de> Deserialize<'de> for AttributeValue[src]

impl Serialize for AttributeValue[src]

Auto Trait Implementations

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    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

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    U: Into<T>, 

type Error = Infallible

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    T: ?Sized

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The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

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Should always be Self