Struct rusoto_gamelift::ServerProcess
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pub struct ServerProcess { pub concurrent_executions: i64, pub launch_path: String, pub parameters: Option<String>, }
A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration
.
Fields
concurrent_executions: i64
Number of server processes using this configuration to run concurrently on an instance.
launch_path: String
Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game
, and for Linux instances /local/game
. A Windows game build with an executable file located at MyGame\latest\server.exe
must have a launch path of "C:\game\MyGame\latest\server.exe
". A Linux game build with an executable file located at MyGame/latest/server.exe
must have a launch path of "/local/game/MyGame/latest/server.exe
".
parameters: Option<String>
Optional list of parameters to pass to the server executable on launch.
Trait Implementations
impl Default for ServerProcess
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fn default() -> ServerProcess
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Returns the "default value" for a type. Read more
impl Debug for ServerProcess
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for ServerProcess
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fn clone(&self) -> ServerProcess
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more