Struct rusoto_gamelift::ServerProcess
source · [−]pub struct ServerProcess {
pub concurrent_executions: i64,
pub launch_path: String,
pub parameters: Option<String>,
}
Expand description
A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration.
Fields
concurrent_executions: i64
The number of server processes using this configuration that run concurrently on each instance.
launch_path: String
The location of a game build executable or the Realtime script file that contains the Init()
function. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
parameters: Option<String>
An optional list of parameters to pass to the server executable or Realtime script on launch.
Trait Implementations
sourceimpl Clone for ServerProcess
impl Clone for ServerProcess
sourcefn clone(&self) -> ServerProcess
fn clone(&self) -> ServerProcess
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ServerProcess
impl Debug for ServerProcess
sourceimpl Default for ServerProcess
impl Default for ServerProcess
sourcefn default() -> ServerProcess
fn default() -> ServerProcess
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for ServerProcess
impl<'de> Deserialize<'de> for ServerProcess
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<ServerProcess> for ServerProcess
impl PartialEq<ServerProcess> for ServerProcess
sourcefn eq(&self, other: &ServerProcess) -> bool
fn eq(&self, other: &ServerProcess) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &ServerProcess) -> bool
fn ne(&self, other: &ServerProcess) -> bool
This method tests for !=
.
sourceimpl Serialize for ServerProcess
impl Serialize for ServerProcess
impl StructuralPartialEq for ServerProcess
Auto Trait Implementations
impl RefUnwindSafe for ServerProcess
impl Send for ServerProcess
impl Sync for ServerProcess
impl Unpin for ServerProcess
impl UnwindSafe for ServerProcess
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more