Struct rusoto_gamelift::MatchedPlayerSession
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pub struct MatchedPlayerSession { pub player_id: Option<String>, pub player_session_id: Option<String>, }
New player session created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.
When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.
Fields
player_id: Option<String>
Unique identifier for a player
player_session_id: Option<String>
Unique identifier for a player session
Trait Implementations
impl Default for MatchedPlayerSession
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fn default() -> MatchedPlayerSession
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Returns the "default value" for a type. Read more
impl Debug for MatchedPlayerSession
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impl Clone for MatchedPlayerSession
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fn clone(&self) -> MatchedPlayerSession
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more