Struct rusoto_gamelift::MatchedPlayerSession
source · [−]pub struct MatchedPlayerSession {
pub player_id: Option<String>,
pub player_session_id: Option<String>,
}
Expand description
Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.
When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.
Fields
player_id: Option<String>
A unique identifier for a player
player_session_id: Option<String>
A unique identifier for a player session
Trait Implementations
sourceimpl Clone for MatchedPlayerSession
impl Clone for MatchedPlayerSession
sourcefn clone(&self) -> MatchedPlayerSession
fn clone(&self) -> MatchedPlayerSession
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for MatchedPlayerSession
impl Debug for MatchedPlayerSession
sourceimpl Default for MatchedPlayerSession
impl Default for MatchedPlayerSession
sourcefn default() -> MatchedPlayerSession
fn default() -> MatchedPlayerSession
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for MatchedPlayerSession
impl<'de> Deserialize<'de> for MatchedPlayerSession
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<MatchedPlayerSession> for MatchedPlayerSession
impl PartialEq<MatchedPlayerSession> for MatchedPlayerSession
sourcefn eq(&self, other: &MatchedPlayerSession) -> bool
fn eq(&self, other: &MatchedPlayerSession) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &MatchedPlayerSession) -> bool
fn ne(&self, other: &MatchedPlayerSession) -> bool
This method tests for !=
.
impl StructuralPartialEq for MatchedPlayerSession
Auto Trait Implementations
impl RefUnwindSafe for MatchedPlayerSession
impl Send for MatchedPlayerSession
impl Sync for MatchedPlayerSession
impl Unpin for MatchedPlayerSession
impl UnwindSafe for MatchedPlayerSession
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more