Struct rusoto_gamelift::GameProperty
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pub struct GameProperty { pub key: String, pub value: String, }
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session, such as to specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session; the server process uses the properties as appropriate. For more information, see the Amazon GameLift Developer Guide.
Fields
key: String
Game property identifier.
value: String
Game property value.
Trait Implementations
impl Default for GameProperty
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fn default() -> GameProperty
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Returns the "default value" for a type. Read more
impl Debug for GameProperty
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impl Clone for GameProperty
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fn clone(&self) -> GameProperty
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more