Struct rusoto_gamelift::GameProperty
source · [−]Expand description
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide.
Fields
key: String
The game property identifier.
value: String
The game property value.
Trait Implementations
sourceimpl Clone for GameProperty
impl Clone for GameProperty
sourcefn clone(&self) -> GameProperty
fn clone(&self) -> GameProperty
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameProperty
impl Debug for GameProperty
sourceimpl Default for GameProperty
impl Default for GameProperty
sourcefn default() -> GameProperty
fn default() -> GameProperty
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for GameProperty
impl<'de> Deserialize<'de> for GameProperty
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<GameProperty> for GameProperty
impl PartialEq<GameProperty> for GameProperty
sourcefn eq(&self, other: &GameProperty) -> bool
fn eq(&self, other: &GameProperty) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameProperty) -> bool
fn ne(&self, other: &GameProperty) -> bool
This method tests for !=
.
sourceimpl Serialize for GameProperty
impl Serialize for GameProperty
impl StructuralPartialEq for GameProperty
Auto Trait Implementations
impl RefUnwindSafe for GameProperty
impl Send for GameProperty
impl Sync for GameProperty
impl Unpin for GameProperty
impl UnwindSafe for GameProperty
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more