Struct rusoto_gamelift::CreateGameSessionInput
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pub struct CreateGameSessionInput { pub alias_id: Option<String>, pub creator_id: Option<String>, pub fleet_id: Option<String>, pub game_properties: Option<Vec<GameProperty>>, pub game_session_data: Option<String>, pub game_session_id: Option<String>, pub idempotency_token: Option<String>, pub maximum_player_session_count: i64, pub name: Option<String>, }
Represents the input for a request action.
Fields
alias_id: Option<String>
Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
creator_id: Option<String>
Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
fleet_id: Option<String>
Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
game_properties: Option<Vec<GameProperty>>
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
game_session_data: Option<String>
Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
game_session_id: Option<String>
This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ID has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.)
idempotency_token: Option<String>
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ID has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
maximum_player_session_count: i64
Maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
Descriptive label that is associated with a game session. Session names do not need to be unique.
Trait Implementations
impl Default for CreateGameSessionInput
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fn default() -> CreateGameSessionInput
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Returns the "default value" for a type. Read more
impl Debug for CreateGameSessionInput
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impl Clone for CreateGameSessionInput
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fn clone(&self) -> CreateGameSessionInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more