Struct rusoto_gamelift::AttributeValue
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pub struct AttributeValue { pub n: Option<f64>, pub s: Option<String>, pub sdm: Option<HashMap<String, f64>>, pub sl: Option<Vec<String>>, }
Values for use in Player attribute type:value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array or data map. Each AttributeValue
object can use only one of the available properties.
Fields
n: Option<f64>
For number values, expressed as double.
s: Option<String>
For single string values. Maximum string length is 100 characters.
sdm: Option<HashMap<String, f64>>
For a map of up to 10 type:value pairs. Maximum length for each string value is 100 characters.
sl: Option<Vec<String>>
For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurances of the the repeated value after the first of a repeated value are ignored.
Trait Implementations
impl Default for AttributeValue
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fn default() -> AttributeValue
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Returns the "default value" for a type. Read more
impl Debug for AttributeValue
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impl Clone for AttributeValue
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fn clone(&self) -> AttributeValue
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more