Struct rusoto_gamelift::Instance [] [src]

pub struct Instance {
    pub creation_time: Option<f64>,
    pub fleet_id: Option<String>,
    pub instance_id: Option<String>,
    pub ip_address: Option<String>,
    pub operating_system: Option<String>,
    pub status: Option<String>,
    pub type_: Option<String>,

Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet may contain zero or more instances.


Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Unique identifier for a fleet that the instance is in.

Unique identifier for an instance.

IP address assigned to the instance.

Operating system that is running on this instance.

Current status of the instance. Possible statuses include the following:

  • PENDING – The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE – The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING – The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

EC2 instance type that defines the computing resources of this instance.

Trait Implementations

impl Default for Instance


Returns the "default value" for a type. Read more

impl Debug for Instance


Formats the value using the given formatter.

impl Clone for Instance


Returns a copy of the value. Read more


Performs copy-assignment from source. Read more