Struct rusoto_gamelift::FleetCapacity
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pub struct FleetCapacity { pub fleet_id: Option<FleetId>, pub instance_counts: Option<EC2InstanceCounts>, pub instance_type: Option<EC2InstanceType>, }
Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type.
Fields
fleet_id: Option<FleetId>
Unique identifier for a fleet.
instance_counts: Option<EC2InstanceCounts>
Current status of fleet capacity.
instance_type: Option<EC2InstanceType>
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
Trait Implementations
impl Default for FleetCapacity
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fn default() -> FleetCapacity
Returns the "default value" for a type. Read more
impl Debug for FleetCapacity
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impl Clone for FleetCapacity
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fn clone(&self) -> FleetCapacity
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more