Struct rusoto_gamelift::EC2InstanceCounts
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pub struct EC2InstanceCounts { pub active: Option<WholeNumber>, pub desired: Option<WholeNumber>, pub idle: Option<WholeNumber>, pub maximum: Option<WholeNumber>, pub minimum: Option<WholeNumber>, pub pending: Option<WholeNumber>, pub terminating: Option<WholeNumber>, }
Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected.
Fields
active: Option<WholeNumber>
Actual number of active instances in the fleet.
desired: Option<WholeNumber>
Ideal number of active instances in the fleet.
idle: Option<WholeNumber>
Number of active instances in the fleet that are not currently hosting a game session.
maximum: Option<WholeNumber>
Maximum value allowed for the fleet's instance count.
minimum: Option<WholeNumber>
Minimum value allowed for the fleet's instance count.
pending: Option<WholeNumber>
Number of instances in the fleet that are starting but not yet active.
terminating: Option<WholeNumber>
Number of instances in the fleet that are no longer active but haven't yet been terminated.
Trait Implementations
impl Default for EC2InstanceCounts
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fn default() -> EC2InstanceCounts
Returns the "default value" for a type. Read more
impl Debug for EC2InstanceCounts
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impl Clone for EC2InstanceCounts
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fn clone(&self) -> EC2InstanceCounts
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more