Struct rusoto_gamelift::CreatePlayerSessionInput
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pub struct CreatePlayerSessionInput { pub game_session_id: ArnStringModel, pub player_data: Option<PlayerData>, pub player_id: NonZeroAndMaxString, }
Represents the input for a request action.
Fields
game_session_id: ArnStringModel
Unique identifier for the game session to add a player to.
player_data: Option<PlayerData>
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
player_id: NonZeroAndMaxString
Unique identifier for a player. Player IDs are developer-defined.
Trait Implementations
impl Default for CreatePlayerSessionInput
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fn default() -> CreatePlayerSessionInput
Returns the "default value" for a type. Read more
impl Debug for CreatePlayerSessionInput
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impl Clone for CreatePlayerSessionInput
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fn clone(&self) -> CreatePlayerSessionInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more