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pub struct CreatePlayerSessionInput {
    pub game_session_id: String,
    pub player_data: Option<String>,
    pub player_id: String,
}
Expand description

Represents the input for a request operation.

Fields

game_session_id: String

A unique identifier for the game session to add a player to.

player_data: Option<String>

Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

player_id: String

A unique identifier for a player. Player IDs are developer-defined.

Trait Implementations

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