Struct rusoto_gamelift::CreatePlayerSessionInput
source · [−]pub struct CreatePlayerSessionInput {
pub game_session_id: String,
pub player_data: Option<String>,
pub player_id: String,
}
Expand description
Represents the input for a request operation.
Fields
game_session_id: String
A unique identifier for the game session to add a player to.
player_data: Option<String>
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
player_id: String
A unique identifier for a player. Player IDs are developer-defined.
Trait Implementations
sourceimpl Clone for CreatePlayerSessionInput
impl Clone for CreatePlayerSessionInput
sourcefn clone(&self) -> CreatePlayerSessionInput
fn clone(&self) -> CreatePlayerSessionInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreatePlayerSessionInput
impl Debug for CreatePlayerSessionInput
sourceimpl Default for CreatePlayerSessionInput
impl Default for CreatePlayerSessionInput
sourcefn default() -> CreatePlayerSessionInput
fn default() -> CreatePlayerSessionInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<CreatePlayerSessionInput> for CreatePlayerSessionInput
impl PartialEq<CreatePlayerSessionInput> for CreatePlayerSessionInput
sourcefn eq(&self, other: &CreatePlayerSessionInput) -> bool
fn eq(&self, other: &CreatePlayerSessionInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreatePlayerSessionInput) -> bool
fn ne(&self, other: &CreatePlayerSessionInput) -> bool
This method tests for !=
.
sourceimpl Serialize for CreatePlayerSessionInput
impl Serialize for CreatePlayerSessionInput
impl StructuralPartialEq for CreatePlayerSessionInput
Auto Trait Implementations
impl RefUnwindSafe for CreatePlayerSessionInput
impl Send for CreatePlayerSessionInput
impl Sync for CreatePlayerSessionInput
impl Unpin for CreatePlayerSessionInput
impl UnwindSafe for CreatePlayerSessionInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more