Struct Blueprint

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pub struct Blueprint {
    pub name: String,
    pub description: String,
    pub regions: BTreeMap<Region, Vec<Entity>>,
    pub entities: BTreeMap<Entity, ComponentTypeTree>,
    pub instances: BTreeMap<Region, BTreeMap<Entity, Vec<ComponentTree>>>,
}
Expand description

Blueprint of a World

Represents a World in programmable data

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§name: String

World’s Name

§description: String

World’s Description

§regions: BTreeMap<Region, Vec<Entity>>

Region names and Entities that exist in it

§entities: BTreeMap<Entity, ComponentTypeTree>

Entity name and Names of its Components

§instances: BTreeMap<Region, BTreeMap<Entity, Vec<ComponentTree>>>

Instances of different Entities in different Regions

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impl Blueprint

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pub fn new(world_name: String, world_description: String) -> Self

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pub fn preload(&mut self, regions: Vec<Region>, entities: Vec<Entity>)

Preloads Region and Entity Keys

The add_instance associated function will fail when preload is not called to preload the Region and Entity keys needed in the Instances table

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pub fn add_entity(&mut self, name: Entity, component_types: ComponentTypeTree)

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pub fn add_region(&mut self, name: Region, entities: Vec<Entity>)

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pub fn add_instance( &mut self, region: Region, entity: Entity, component_tree: ComponentTree, ) -> Result<()>

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pub fn add_default_instance( &mut self, region: Region, entity: Entity, ) -> Result<u64>

Add Instance with default values

Fetches the component tree structure from self.entities and creates an Instance with default values according to the Entity’s ComponentTypeTree

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pub fn get_default_components(&self, entity: &Entity) -> Result<ComponentTree>

Return Instance with default values

Fetches the component tree structure from self.entities and creates an Instance with default values according to the Entity’s ComponentTypeTree

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pub fn get_instance( &mut self, region: Region, entity: Entity, nonce: u64, ) -> Result<ComponentTree>

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pub fn get_component_value( &mut self, region: Region, entity: Entity, nonce: u64, component: Component, ) -> Result<ComponentValue>

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pub fn set_component_value( &mut self, region: Region, entity: Entity, nonce: u64, component: Component, value: ComponentValue, ) -> Result<()>

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impl Clone for Blueprint

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fn clone(&self) -> Blueprint

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Blueprint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Blueprint

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fn default() -> Blueprint

Returns the “default value” for a type. Read more
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impl Display for Blueprint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Displays the blueprint into human-readable format via a comfy CLI table

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impl PartialEq for Blueprint

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fn eq(&self, other: &Blueprint) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Blueprint

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impl StructuralPartialEq for Blueprint

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.