WorkerTile

Struct WorkerTile 

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pub struct WorkerTile {
    pub tile_id: TileId,
    pub tick: u32,
    pub generation: u16,
    pub status: u8,
    pub patch_graph: PatchGraph,
    pub syndrome_buffer: SyndromBuffer,
    pub evidence: EvidenceAccumulator,
    pub local_cut_state: LocalCutState,
    /* private fields */
}
Expand description

Worker tile - individual processing unit in the 256-tile fabric

Memory budget: ~64KB

  • PatchGraph: ~32KB
  • SyndromBuffer: ~16KB
  • Evidence + LocalCut + Control: ~16KB

Fields§

§tile_id: TileId

Tile identifier (1-255)

§tick: u32

Current tick number

§generation: u16

Generation number

§status: u8

Status flags

§patch_graph: PatchGraph

Local graph shard

§syndrome_buffer: SyndromBuffer

Syndrome ring buffer

§evidence: EvidenceAccumulator

Evidence accumulator

§local_cut_state: LocalCutState

Local cut state

Implementations§

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impl WorkerTile

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pub fn new(tile_id: TileId) -> Self

Create a new worker tile

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pub fn tick(&mut self, delta: &SyndromeDelta) -> TileReport

Process one tick of the coherence gate

This is the main entry point for per-cycle processing:

  1. Apply syndrome delta to patch graph
  2. Update local cut state
  3. Accumulate evidence
  4. Generate tile report
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pub fn reset(&mut self)

Reset the worker tile

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pub const fn memory_size() -> usize

Get memory size

Trait Implementations§

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impl Debug for WorkerTile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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