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SurfaceCodeLayout

Struct SurfaceCodeLayout 

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pub struct SurfaceCodeLayout {
    pub data_qubits: Vec<QubitIndex>,
    pub x_ancillas: Vec<QubitIndex>,
    pub z_ancillas: Vec<QubitIndex>,
    pub x_stabilizers: Vec<Vec<QubitIndex>>,
    pub z_stabilizers: Vec<Vec<QubitIndex>>,
}
Expand description

Physical layout of a surface code: which data qubits participate in each stabilizer, and the ancilla qubit assigned to each stabilizer.

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§data_qubits: Vec<QubitIndex>

Indices of data qubits.

§x_ancillas: Vec<QubitIndex>

Indices of X-type (plaquette) ancilla qubits.

§z_ancillas: Vec<QubitIndex>

Indices of Z-type (vertex) ancilla qubits.

§x_stabilizers: Vec<Vec<QubitIndex>>

For each X stabilizer, the data qubits it acts on.

§z_stabilizers: Vec<Vec<QubitIndex>>

For each Z stabilizer, the data qubits it acts on.

Implementations§

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impl SurfaceCodeLayout

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pub fn distance_3() -> Self

Create the layout for a distance-3 rotated surface code.

Total qubits: 9 data (indices 0..8) + 4 X-ancillas (9..12) + 4 Z-ancillas (13..16) = 17.

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pub fn total_qubits(&self) -> u32

Total number of physical qubits (data + ancilla).

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pub fn num_stabilizers(&self) -> usize

Total number of stabilizers (X + Z).

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