CompilationInput

Struct CompilationInput 

Source
pub struct CompilationInput {
    pub tenant_id: String,
    pub scenario_id: String,
    pub version: u32,
    pub execution_graph: ExecutionGraph,
    pub debug_mode: bool,
    pub child_scenarios: Vec<ChildScenarioInput>,
    pub connection_service_url: Option<String>,
}
Expand description

Input for compilation (all data pre-loaded, no DB access needed).

This struct contains everything needed to compile a workflow to a native binary. The caller is responsible for loading all required data (including child scenarios) before calling compilation functions.

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§tenant_id: String

Tenant ID for multi-tenant isolation.

§scenario_id: String

Unique scenario identifier.

§version: u32

Version number for this scenario.

§execution_graph: ExecutionGraph

The workflow’s execution graph definition.

§debug_mode: bool

Whether to enable debug mode (additional logging).

§child_scenarios: Vec<ChildScenarioInput>

Pre-loaded child scenarios (empty if none).

§connection_service_url: Option<String>

URL for fetching connections at runtime. If provided, generated code will fetch connections from this service. Expected endpoint: GET {url}/{tenant_id}/{connection_id}

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impl Debug for CompilationInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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