pub struct DispatchState<'a> {
pub stack: &'a mut Vec<Value>,
pub vars: &'a mut Vec<Value>,
pub context: &'a mut ExecutionContext,
pub try_stack: &'a mut Vec<(usize, Option<usize>)>,
pub last_exception: &'a mut Option<MException>,
pub imports: &'a mut Vec<(Vec<String>, bool)>,
pub global_aliases: &'a mut HashMap<usize, String>,
pub persistent_aliases: &'a mut HashMap<usize, String>,
pub pc: &'a mut usize,
}Fields§
§stack: &'a mut Vec<Value>§vars: &'a mut Vec<Value>§context: &'a mut ExecutionContext§try_stack: &'a mut Vec<(usize, Option<usize>)>§last_exception: &'a mut Option<MException>§imports: &'a mut Vec<(Vec<String>, bool)>§global_aliases: &'a mut HashMap<usize, String>§persistent_aliases: &'a mut HashMap<usize, String>§pc: &'a mut usizeAuto Trait Implementations§
impl<'a> Freeze for DispatchState<'a>
impl<'a> RefUnwindSafe for DispatchState<'a>
impl<'a> Send for DispatchState<'a>
impl<'a> Sync for DispatchState<'a>
impl<'a> Unpin for DispatchState<'a>
impl<'a> UnsafeUnpin for DispatchState<'a>
impl<'a> !UnwindSafe for DispatchState<'a>
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