PlotWindow

Struct PlotWindow 

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pub struct PlotWindow<'window> {
Show 13 fields pub window: Arc<Window>, pub event_loop: Option<EventLoop<()>>, pub plot_renderer: PlotRenderer, pub plot_overlay: PlotOverlay, pub surface: Surface<'window>, pub depth_texture: Texture, pub depth_view: TextureView, pub egui_ctx: Context, pub egui_state: State, pub egui_renderer: Renderer, pub config: WindowConfig, pub mouse_position: Vec2, pub is_mouse_over_plot: bool,
}
Expand description

Interactive plot window with full WGPU rendering

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§window: Arc<Window>§event_loop: Option<EventLoop<()>>§plot_renderer: PlotRenderer§plot_overlay: PlotOverlay§surface: Surface<'window>§depth_texture: Texture§depth_view: TextureView§egui_ctx: Context§egui_state: State§egui_renderer: Renderer§config: WindowConfig§mouse_position: Vec2§is_mouse_over_plot: bool

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impl<'window> PlotWindow<'window>

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pub async fn new(config: WindowConfig) -> Result<Self, Box<dyn Error>>

Create a new interactive plot window

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pub fn add_test_plot(&mut self)

Add a simple line plot to the scene for testing

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pub fn set_figure(&mut self, figure: Figure)

Set the figure to display in this window (clears existing content)

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pub async fn run(&mut self) -> Result<(), Box<dyn Error>>

Run the interactive plot window event loop

Auto Trait Implementations§

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impl<'window> !Freeze for PlotWindow<'window>

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impl<'window> !RefUnwindSafe for PlotWindow<'window>

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impl<'window> !Send for PlotWindow<'window>

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impl<'window> !Sync for PlotWindow<'window>

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impl<'window> Unpin for PlotWindow<'window>

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impl<'window> !UnwindSafe for PlotWindow<'window>

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