pub struct RenderResult {
pub success: bool,
pub data_bounds: Option<(f64, f64, f64, f64)>,
pub axes_viewports_px: Vec<(u32, u32, u32, u32)>,
pub vertex_count: usize,
pub triangle_count: usize,
pub render_time_ms: f64,
}Expand description
Result of rendering operation
Fields§
§success: boolWhether rendering was successful
data_bounds: Option<(f64, f64, f64, f64)>Rendered data bounds
axes_viewports_px: Vec<(u32, u32, u32, u32)>Axes viewports in physical pixels as (x, y, width, height).
Hosts use these rectangles to route pointer events and picking through the same viewport that was used for rendering.
vertex_count: usizePerformance metrics
triangle_count: usize§render_time_ms: f64Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderResult
impl RefUnwindSafe for RenderResult
impl Send for RenderResult
impl Sync for RenderResult
impl Unpin for RenderResult
impl UnsafeUnpin for RenderResult
impl UnwindSafe for RenderResult
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