pub struct Scene { /* private fields */ }Expand description
Scene graph managing hierarchical plot objects
Implementations§
Source§impl Scene
impl Scene
pub fn new() -> Self
Sourcepub fn remove_node(&mut self, id: NodeId) -> bool
pub fn remove_node(&mut self, id: NodeId) -> bool
Remove a node and all its children
Sourcepub fn get_node_mut(&mut self, id: NodeId) -> Option<&mut SceneNode>
pub fn get_node_mut(&mut self, id: NodeId) -> Option<&mut SceneNode>
Get a mutable node by ID
Sourcepub fn update_transforms(&mut self, root_transform: Mat4)
pub fn update_transforms(&mut self, root_transform: Mat4)
Update world transform for a node and its children
Sourcepub fn world_bounds(&mut self) -> BoundingBox
pub fn world_bounds(&mut self) -> BoundingBox
Get the overall bounding box of the scene
Sourcepub fn set_camera_position(&mut self, position: Vec3)
pub fn set_camera_position(&mut self, position: Vec3)
Set camera position for LOD calculations
Sourcepub fn get_visible_nodes(&self) -> Vec<&SceneNode>
pub fn get_visible_nodes(&self) -> Vec<&SceneNode>
Get visible nodes for rendering (with frustum culling)
Sourcepub fn set_frustum(&mut self, frustum: Frustum)
pub fn set_frustum(&mut self, frustum: Frustum)
Set frustum for culling
Sourcepub fn statistics(&self) -> SceneStatistics
pub fn statistics(&self) -> SceneStatistics
Get statistics about the scene
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
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