pub struct Camera {
pub position: Vec3,
pub target: Vec3,
pub up: Vec3,
pub projection: ProjectionType,
pub aspect_ratio: f32,
pub zoom: f32,
pub rotation: Quat,
pub pan_sensitivity: f32,
pub zoom_sensitivity: f32,
pub rotate_sensitivity: f32,
/* private fields */
}Expand description
Interactive camera for 3D plotting with smooth navigation
Fields§
§position: Vec3§target: Vec3§up: Vec3§projection: ProjectionType§aspect_ratio: f32§zoom: f32§rotation: Quat§pan_sensitivity: f32§zoom_sensitivity: f32§rotate_sensitivity: f32Implementations§
Source§impl Camera
impl Camera
Sourcepub fn new_2d(bounds: (f32, f32, f32, f32)) -> Self
pub fn new_2d(bounds: (f32, f32, f32, f32)) -> Self
Create a 2D orthographic camera for 2D plotting
Sourcepub fn update_aspect_ratio(&mut self, aspect_ratio: f32)
pub fn update_aspect_ratio(&mut self, aspect_ratio: f32)
Update aspect ratio (call when window resizes)
Sourcepub fn view_proj_matrix(&mut self) -> Mat4
pub fn view_proj_matrix(&mut self) -> Mat4
Get the view-projection matrix
Sourcepub fn mark_dirty(&mut self)
pub fn mark_dirty(&mut self)
Mark the camera matrices as dirty (call after manually modifying projection)
Sourcepub fn view_matrix(&mut self) -> Mat4
pub fn view_matrix(&mut self) -> Mat4
Get the view matrix
Sourcepub fn projection_matrix(&mut self) -> Mat4
pub fn projection_matrix(&mut self) -> Mat4
Get the projection matrix
Sourcepub fn look_at(&mut self, target: Vec3, distance: Option<f32>)
pub fn look_at(&mut self, target: Vec3, distance: Option<f32>)
Set camera to look at a specific target
Sourcepub fn fit_bounds(&mut self, min_bounds: Vec3, max_bounds: Vec3)
pub fn fit_bounds(&mut self, min_bounds: Vec3, max_bounds: Vec3)
Fit the camera to show all data within the given bounds
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
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