pub struct RenderData {
pub pipeline_type: PipelineType,
pub vertices: Vec<Vertex>,
pub indices: Option<Vec<u32>>,
pub material: Material,
pub draw_calls: Vec<DrawCall>,
}Expand description
Rendering data for a scene node
Fields§
§pipeline_type: PipelineType§vertices: Vec<Vertex>§indices: Option<Vec<u32>>§material: Material§draw_calls: Vec<DrawCall>Trait Implementations§
Source§impl Clone for RenderData
impl Clone for RenderData
Source§fn clone(&self) -> RenderData
fn clone(&self) -> RenderData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RenderData
impl RefUnwindSafe for RenderData
impl Send for RenderData
impl Sync for RenderData
impl Unpin for RenderData
impl UnwindSafe for RenderData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more