pub struct GeometrySceneChunk {
pub chunk_id: String,
pub mesh_id: Option<String>,
pub label: Option<String>,
pub vertices: Vec<Vertex>,
pub indices: Option<Vec<u32>>,
pub render_data: RenderData,
pub bounds: BoundingBox,
pub material: Material,
pub regions: Vec<GeometrySceneRegion>,
pub owner_node_ids: Vec<String>,
pub visible: bool,
}Fields§
§chunk_id: String§mesh_id: Option<String>§label: Option<String>§vertices: Vec<Vertex>§indices: Option<Vec<u32>>§render_data: RenderData§bounds: BoundingBox§material: Material§regions: Vec<GeometrySceneRegion>§owner_node_ids: Vec<String>§visible: boolImplementations§
Source§impl GeometrySceneChunk
impl GeometrySceneChunk
pub fn indexed_triangles( chunk_id: impl Into<String>, vertices: Vec<Vertex>, indices: Vec<u32>, material: Material, ) -> Self
pub fn from_render_data( chunk_id: impl Into<String>, render_data: RenderData, ) -> Self
pub fn with_mesh_id(self, mesh_id: impl Into<String>) -> Self
pub fn with_label(self, label: impl Into<String>) -> Self
pub fn with_regions(self, regions: Vec<GeometrySceneRegion>) -> Self
pub fn with_owner_node_ids(self, owner_node_ids: Vec<String>) -> Self
pub fn triangle_count(&self) -> usize
pub fn render_data(&self) -> RenderData
pub fn render_data_with_presentation( &self, presentation: &GeometryScenePresentation, ) -> RenderData
Trait Implementations§
Source§impl Clone for GeometrySceneChunk
impl Clone for GeometrySceneChunk
Source§fn clone(&self) -> GeometrySceneChunk
fn clone(&self) -> GeometrySceneChunk
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for GeometrySceneChunk
impl !UnwindSafe for GeometrySceneChunk
impl Freeze for GeometrySceneChunk
impl Send for GeometrySceneChunk
impl Sync for GeometrySceneChunk
impl Unpin for GeometrySceneChunk
impl UnsafeUnpin for GeometrySceneChunk
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T: ?Sized,
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