pub struct GeometrySceneAssemblyNode {
pub node_id: String,
pub label: String,
pub children: Vec<GeometrySceneAssemblyNode>,
}Fields§
§node_id: String§label: String§children: Vec<GeometrySceneAssemblyNode>Trait Implementations§
Source§impl Clone for GeometrySceneAssemblyNode
impl Clone for GeometrySceneAssemblyNode
Source§fn clone(&self) -> GeometrySceneAssemblyNode
fn clone(&self) -> GeometrySceneAssemblyNode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GeometrySceneAssemblyNode
impl RefUnwindSafe for GeometrySceneAssemblyNode
impl Send for GeometrySceneAssemblyNode
impl Sync for GeometrySceneAssemblyNode
impl Unpin for GeometrySceneAssemblyNode
impl UnsafeUnpin for GeometrySceneAssemblyNode
impl UnwindSafe for GeometrySceneAssemblyNode
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
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Source§impl<T> Downcast for Twhere
T: Any,
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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