pub struct GpuPackContext<'a> {
pub device: &'a Arc<Device>,
pub queue: &'a Arc<Queue>,
}Expand description
GPU context used by plot elements to build viewport-aware GPU geometry.
On wasm, some geometry generation is deferred until render-time so we can incorporate the
current viewport pixel size (e.g. to convert LineWidth pixels → data units).
Fields§
§device: &'a Arc<Device>§queue: &'a Arc<Queue>Auto Trait Implementations§
impl<'a> Freeze for GpuPackContext<'a>
impl<'a> !RefUnwindSafe for GpuPackContext<'a>
impl<'a> Send for GpuPackContext<'a>
impl<'a> Sync for GpuPackContext<'a>
impl<'a> Unpin for GpuPackContext<'a>
impl<'a> UnsafeUnpin for GpuPackContext<'a>
impl<'a> !UnwindSafe for GpuPackContext<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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