pub struct Line3Plot {
pub x_data: Vec<f64>,
pub y_data: Vec<f64>,
pub z_data: Vec<f64>,
pub color: Vec4,
pub line_width: f32,
pub line_style: LineStyle,
pub label: Option<String>,
pub visible: bool,
pub gpu_vertices: Option<GpuVertexBuffer>,
pub gpu_vertex_count: Option<usize>,
/* private fields */
}Fields§
§x_data: Vec<f64>§y_data: Vec<f64>§z_data: Vec<f64>§color: Vec4§line_width: f32§line_style: LineStyle§label: Option<String>§visible: bool§gpu_vertices: Option<GpuVertexBuffer>§gpu_vertex_count: Option<usize>Implementations§
Source§impl Line3Plot
impl Line3Plot
pub fn new( x_data: Vec<f64>, y_data: Vec<f64>, z_data: Vec<f64>, ) -> Result<Self, String>
pub fn from_gpu_buffer( buffer: GpuVertexBuffer, vertex_count: usize, color: Vec4, line_width: f32, line_style: LineStyle, bounds: BoundingBox, ) -> Self
pub fn with_label<S: Into<String>>(self, label: S) -> Self
pub fn with_style( self, color: Vec4, line_width: f32, line_style: LineStyle, ) -> Self
pub fn set_visible(&mut self, visible: bool)
pub fn bounds(&mut self) -> BoundingBox
pub fn render_data(&mut self) -> RenderData
pub fn estimated_memory_usage(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Line3Plot
impl !RefUnwindSafe for Line3Plot
impl Send for Line3Plot
impl Sync for Line3Plot
impl Unpin for Line3Plot
impl UnsafeUnpin for Line3Plot
impl !UnwindSafe for Line3Plot
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