Expand description
Scene graph system for organizing and managing plot objects
Provides hierarchical organization of plot elements with efficient culling, level-of-detail, and batch rendering capabilities.
Structs§
- Bounding
Box - Axis-aligned bounding box
- Draw
Call - Draw call for efficient batching
- Draw
Indirect Args Raw - POD layout matching
wgpu’s non-indexed indirect draw arguments. - Frustum
- View frustum for culling
- GpuIndirect
Draw - GPU-driven draw call arguments for
draw_indirect. - GpuVertex
Buffer - Optional GPU-resident vertex storage supplied by higher-level systems.
- LodLevel
- Level of detail configuration
- Material
- Material properties for rendering
- Plane
- Plane equation ax + by + cz + d = 0
- Render
Data - Rendering data for a scene node
- Scene
- Scene graph managing hierarchical plot objects
- Scene
Node - Scene node representing a renderable object
- Scene
Statistics - Scene statistics for debugging and optimization
Enums§
Type Aliases§
- NodeId
- Unique identifier for scene nodes