pub struct SceneNode {
pub id: NodeId,
pub name: String,
pub transform: Mat4,
pub visible: bool,
pub cast_shadows: bool,
pub receive_shadows: bool,
pub parent: Option<NodeId>,
pub children: Vec<NodeId>,
pub render_data: Option<RenderData>,
pub bounds: BoundingBox,
pub lod_levels: Vec<LodLevel>,
pub current_lod: usize,
}Expand description
Scene node representing a renderable object
Fields§
§id: NodeId§name: String§transform: Mat4§visible: bool§cast_shadows: bool§receive_shadows: bool§parent: Option<NodeId>§children: Vec<NodeId>§render_data: Option<RenderData>§bounds: BoundingBox§lod_levels: Vec<LodLevel>§current_lod: usizeTrait Implementations§
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnwindSafe for SceneNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more