PlotRenderer

Struct PlotRenderer 

Source
pub struct PlotRenderer {
    pub wgpu_renderer: WgpuRenderer,
    pub scene: Scene,
    pub camera: Camera,
    pub theme: PlotThemeConfig,
    /* private fields */
}
Expand description

Unified plot renderer that handles both interactive and static rendering

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§wgpu_renderer: WgpuRenderer

WGPU renderer for GPU-accelerated rendering

§scene: Scene

Current scene being rendered

§camera: Camera

Camera for view transformations

§theme: PlotThemeConfig

Current theme configuration

Implementations§

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impl PlotRenderer

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pub async fn new( device: Arc<Device>, queue: Arc<Queue>, surface_config: SurfaceConfiguration, ) -> Result<Self, Box<dyn Error>>

Create a new plot renderer

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pub fn set_figure(&mut self, figure: Figure)

Set the figure to render

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pub fn calculate_data_bounds(&mut self) -> Option<(f64, f64, f64, f64)>

Calculate data bounds from scene

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pub fn fit_camera_to_data(&mut self)

Fit camera to show all data

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pub fn render_to_viewport( &mut self, encoder: &mut CommandEncoder, target_view: &TextureView, _viewport: (f32, f32, f32, f32), clear_background: bool, background_color: Option<Vec4>, ) -> Result<RenderResult, Box<dyn Error>>

Render the current scene to a specific viewport within a texture/surface

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pub fn render_direct_to_viewport( &mut self, encoder: &mut CommandEncoder, target_view: &TextureView, viewport: (f32, f32, f32, f32), data_bounds: (f64, f64, f64, f64), clear_background: bool, background_color: Option<Vec4>, ) -> Result<RenderResult, Box<dyn Error>>

High-performance direct viewport rendering with optimized coordinate transformation Provides precise data-to-screen mapping for interactive plot windows

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pub fn render( &mut self, encoder: &mut CommandEncoder, target_view: &TextureView, config: &PlotRenderConfig, ) -> Result<RenderResult, Box<dyn Error>>

Render the current scene to a texture/surface

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pub fn data_bounds(&self) -> Option<(f64, f64, f64, f64)>

Get current data bounds

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pub fn camera(&self) -> &Camera

Get camera reference

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pub fn camera_mut(&mut self) -> &mut Camera

Get mutable camera reference

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pub fn scene(&self) -> &Scene

Get scene reference

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pub fn scene_statistics(&self) -> SceneStatistics

Get scene statistics

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