pub struct float4 {
pub w: f32,
pub x: f32,
pub y: f32,
pub z: f32,
}Expand description
float4 is a sub class of the Unity engine since version 4.0.0.
Fields§
§w: f32§x: f32§y: f32§z: f32Trait Implementations§
Source§impl<'de> Deserialize<'de> for float4
impl<'de> Deserialize<'de> for float4
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<float4, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<float4, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for float4
impl Serialize for float4
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for float4
impl RefUnwindSafe for float4
impl Send for float4
impl Sync for float4
impl Unpin for float4
impl UnsafeUnpin for float4
impl UnwindSafe for float4
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more