TerrainLayer

Struct TerrainLayer 

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pub struct TerrainLayer {
Show 14 fields pub m_DiffuseRemapMax: Vector4f, pub m_DiffuseRemapMin: Vector4f, pub m_DiffuseTexture: PPtr, pub m_MaskMapRemapMax: Vector4f, pub m_MaskMapRemapMin: Vector4f, pub m_MaskMapTexture: PPtr, pub m_Metallic: f32, pub m_Name: String, pub m_NormalMapTexture: PPtr, pub m_NormalScale: f32, pub m_Smoothness: f32, pub m_Specular: ColorRGBA, pub m_TileOffset: Vector2f, pub m_TileSize: Vector2f,
}
Expand description

TerrainLayer is a class of the Unity engine since version 2018.3.0f2. Exert from Unity’s scripting documentation: Description of a terrain layer.

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§m_DiffuseRemapMax: Vector4f

A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.

§m_DiffuseRemapMin: Vector4f

A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.

§m_DiffuseTexture: PPtr

The diffuse texture used by the terrain layer. PPtr<Texture2D>: (2018.3.0f2 - 2022.3.2f1)

§m_MaskMapRemapMax: Vector4f

A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.

§m_MaskMapRemapMin: Vector4f

A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.

§m_MaskMapTexture: PPtr

The mask map texture used by the terrain layer. PPtr<Texture2D>: (2018.3.0f2 - 2022.3.2f1)

§m_Metallic: f32

Metallic factor used by the terrain layer.

§m_Name: String

The name of the object.

§m_NormalMapTexture: PPtr

Normal map texture used by the terrain layer. PPtr<Texture2D>: (2018.3.0f2 - 2022.3.2f1)

§m_NormalScale: f32

A float value that scales the normal vector. The minimum value is 0, the maximum value is 1.

§m_Smoothness: f32

Smoothness of the specular reflection.

§m_Specular: ColorRGBA

Specular color.

§m_TileOffset: Vector2f

UV tiling offset.

§m_TileSize: Vector2f

UV Tiling size.

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impl Debug for TerrainLayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TerrainLayer

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TerrainLayer

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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