pub struct ShaderNameRegistry {
pub m_PreloadShaders: bool,
pub m_Shaders: NameToObjectMap,
}Expand description
ShaderNameRegistry is a class of the Unity engine since version 2021.1.0b1.
Fields§
§m_PreloadShaders: bool§m_Shaders: NameToObjectMapTrait Implementations§
Source§impl Debug for ShaderNameRegistry
impl Debug for ShaderNameRegistry
Source§impl<'de> Deserialize<'de> for ShaderNameRegistry
impl<'de> Deserialize<'de> for ShaderNameRegistry
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ShaderNameRegistry
impl RefUnwindSafe for ShaderNameRegistry
impl Send for ShaderNameRegistry
impl Sync for ShaderNameRegistry
impl Unpin for ShaderNameRegistry
impl UnwindSafe for ShaderNameRegistry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more