SerializedShaderState

Struct SerializedShaderState 

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pub struct SerializedShaderState {
Show 33 fields pub alphaToMask: SerializedShaderFloatValue, pub culling: SerializedShaderFloatValue, pub fogColor: SerializedShaderVectorValue, pub fogDensity: SerializedShaderFloatValue, pub fogEnd: SerializedShaderFloatValue, pub fogMode: i32, pub fogStart: SerializedShaderFloatValue, pub gpuProgramID: i32, pub lighting: bool, pub m_LOD: i32, pub m_Name: String, pub m_Tags: SerializedTagMap, pub offsetFactor: SerializedShaderFloatValue, pub offsetUnits: SerializedShaderFloatValue, pub rtBlend0: SerializedShaderRTBlendState, pub rtBlend1: SerializedShaderRTBlendState, pub rtBlend2: SerializedShaderRTBlendState, pub rtBlend3: SerializedShaderRTBlendState, pub rtBlend4: SerializedShaderRTBlendState, pub rtBlend5: SerializedShaderRTBlendState, pub rtBlend6: SerializedShaderRTBlendState, pub rtBlend7: SerializedShaderRTBlendState, pub rtSeparateBlend: bool, pub stencilOp: SerializedStencilOp, pub stencilOpBack: SerializedStencilOp, pub stencilOpFront: SerializedStencilOp, pub stencilReadMask: SerializedShaderFloatValue, pub stencilRef: SerializedShaderFloatValue, pub stencilWriteMask: SerializedShaderFloatValue, pub zTest: SerializedShaderFloatValue, pub zWrite: SerializedShaderFloatValue, pub conservative: Option<SerializedShaderFloatValue>, pub zClip: Option<SerializedShaderFloatValue>,
}
Expand description

SerializedShaderState is a sub class of the Unity engine since version 5.5.0f3.

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§alphaToMask: SerializedShaderFloatValue§culling: SerializedShaderFloatValue§fogColor: SerializedShaderVectorValue§fogDensity: SerializedShaderFloatValue§fogEnd: SerializedShaderFloatValue§fogMode: i32§fogStart: SerializedShaderFloatValue§gpuProgramID: i32§lighting: bool§m_LOD: i32§m_Name: String§m_Tags: SerializedTagMap§offsetFactor: SerializedShaderFloatValue§offsetUnits: SerializedShaderFloatValue§rtBlend0: SerializedShaderRTBlendState§rtBlend1: SerializedShaderRTBlendState§rtBlend2: SerializedShaderRTBlendState§rtBlend3: SerializedShaderRTBlendState§rtBlend4: SerializedShaderRTBlendState§rtBlend5: SerializedShaderRTBlendState§rtBlend6: SerializedShaderRTBlendState§rtBlend7: SerializedShaderRTBlendState§rtSeparateBlend: bool§stencilOp: SerializedStencilOp§stencilOpBack: SerializedStencilOp§stencilOpFront: SerializedStencilOp§stencilReadMask: SerializedShaderFloatValue§stencilRef: SerializedShaderFloatValue§stencilWriteMask: SerializedShaderFloatValue§zTest: SerializedShaderFloatValue§zWrite: SerializedShaderFloatValue§conservative: Option<SerializedShaderFloatValue>

SerializedShaderFloatValue: (2020.1.0b1 - 2022.3.2f1)

§zClip: Option<SerializedShaderFloatValue>

SerializedShaderFloatValue: (2017.2.0b2 - 2022.3.2f1)

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impl Debug for SerializedShaderState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SerializedShaderState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SerializedShaderState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,